/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 43 glAttachShader(mProgramId, mVertexShader); 44 glAttachShader(mProgramId, mFragmentShader);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 125 GLES20.glAttachShader(program, vertexShader); 126 checkGlError("glAttachShader"); 127 GLES20.glAttachShader(program, pixelShader); 128 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 76 glAttachShader(program, vertexShader); 77 checkGlError("glAttachShader"); 78 glAttachShader(program, pixelShader); 79 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 76 glAttachShader(program, vertexShader); 77 checkGlError("glAttachShader"); 78 glAttachShader(program, pixelShader); 79 checkGlError("glAttachShader");
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 33 glAttachShader(programId, vertexId); 34 glAttachShader(programId, fragmentId);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 176 glAttachShader(program, vs); 177 glAttachShader(program, fs);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader"); 201 GLES20.glAttachShader(program, pixelShader); 202 checkGlError("glAttachShader pixelShader");
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 57 import static android.opengl.GLES20.glAttachShader; 241 glAttachShader(program, vertexShader); 244 glAttachShader(program, fragmentShader);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 294 GLES20.glAttachShader(program, vertexShader); 295 checkGlError("glAttachShader"); 296 GLES20.glAttachShader(program, pixelShader); 297 checkGlError("glAttachShader");
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H A D | GLTextureViewActivity.java | 288 glAttachShader(program, vertexShader); 291 glAttachShader(program, fragmentShader);
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/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 310 glAttachShader(program, vertexShader); 312 glAttachShader(program, fragmentShader);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 120 glAttachShader(program, vertexShader); 121 checkGlError("glAttachShader"); 122 glAttachShader(program, pixelShader); 123 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 78 glAttachShader(program, vertexShader); 79 checkGlError("glAttachShader v"); 80 glAttachShader(program, pixelShader); 81 checkGlError("glAttachShader p");
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/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 145 glAttachShader(pgm, vID); 147 glAttachShader(pgm, fID);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 264 GLES20.glAttachShader(program, vertexShader); 265 checkGlError("glAttachShader"); 266 GLES20.glAttachShader(program, pixelShader); 267 checkGlError("glAttachShader");
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 382 glAttachShader(program, vs); 383 glAttachShader(program, fs);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 411 GLES20.glAttachShader(program, vertexShader); 412 checkGlError("glAttachShader"); 413 GLES20.glAttachShader(program, pixelShader); 414 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 115 glAttachShader(program, vertexShader); 116 checkGlError("glAttachShader"); 117 glAttachShader(program, pixelShader); 118 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 131 glAttachShader(program, vertexShader); 132 checkGlError("glAttachShader"); 133 glAttachShader(program, pixelShader); 134 checkGlError("glAttachShader");
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
H A D | Swarm.java | 143 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 144 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 631 GLES20.glAttachShader(program, vertexShader); 632 checkGlError("glAttachShader"); 633 GLES20.glAttachShader(program, pixelShader); 634 checkGlError("glAttachShader");
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/frameworks/base/services/core/java/com/android/server/display/ |
H A D | ColorFade.java | 233 GLES20.glAttachShader(mProgram, vshader); 234 GLES20.glAttachShader(mProgram, fshader);
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 254 glAttachShader(program, vertexShader); 256 glAttachShader(program, fragmentShader);
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
H A D | SurfaceTextureRenderer.java | 234 GLES20.glAttachShader(program, vertexShader); 235 checkGlError("glAttachShader"); 236 GLES20.glAttachShader(program, pixelShader); 237 checkGlError("glAttachShader");
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