Searched refs:glDetachShader (Results 1 - 11 of 11) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 87 glDetachShader(mProgramId, mVertexShader); 88 glDetachShader(mProgramId, mFragmentShader);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 50 glDetachShader(programId, vertexId); 51 glDetachShader(programId, fragmentId);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 38 void glDetachShader ( GLuint program, GLuint shader )
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/frameworks/base/libs/hwui/debug/ |
H A D | gles_redefine.h | 183 #define glDetachShader wrap_glDetachShader macro
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H A D | gles_undefine.h | 183 #undef glDetachShader macro
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 650 // C function void glDetachShader ( GLuint program, GLuint shader ) 652 public static native void glDetachShader( method in class:GLES20
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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H A D | gl31.h | 565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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H A D | gl32.h | 565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 1322 /* void glDetachShader ( GLuint program, GLuint shader ) */ 1326 glDetachShader( 6526 {"glDetachShader", "(II)V", (void *) android_glDetachShader__II },
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