Searched refs:glGetShaderPrecisionFormat (Results 1 - 10 of 10) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 72 glGetShaderPrecisionFormat check range 1 check precision 1
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H A D | GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1081 public static native void glGetShaderPrecisionFormat( method in class:GLES20 1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1092 public static native void glGetShaderPrecisionFormat( method in class:GLES20
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/frameworks/base/libs/hwui/debug/ |
H A D | gles_redefine.h | 427 #define glGetShaderPrecisionFormat wrap_glGetShaderPrecisionFormat macro
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H A D | gles_undefine.h | 427 #undef glGetShaderPrecisionFormat macro
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3245 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3305 glGetShaderPrecisionFormat( 3326 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3376 glGetShaderPrecisionFormat( 6578 {"glGetShaderPrecisionFormat", "(II[II[II)V", (void *) android_glGetShaderPrecisionFormat__II_3II_3II }, 6579 {"glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl31.h | 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl32.h | 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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