Searched refs:glGetShaderPrecisionFormat (Results 1 - 10 of 10) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec72 glGetShaderPrecisionFormat check range 1 check precision 1
H A DGLES20.spec71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1081 public static native void glGetShaderPrecisionFormat( method in class:GLES20
1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1092 public static native void glGetShaderPrecisionFormat( method in class:GLES20
/frameworks/base/libs/hwui/debug/
H A Dgles_redefine.h427 #define glGetShaderPrecisionFormat wrap_glGetShaderPrecisionFormat macro
H A Dgles_undefine.h427 #undef glGetShaderPrecisionFormat macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3245 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3305 glGetShaderPrecisionFormat(
3326 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3376 glGetShaderPrecisionFormat(
6578 {"glGetShaderPrecisionFormat", "(II[II[II)V", (void *) android_glGetShaderPrecisionFormat__II_3II_3II },
6579 {"glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl31.h597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl32.h597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);

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