/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp"); 62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc"); 63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel"); 64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm, 66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm, 68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0"); 69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
|
H A D | Composers.cpp | 38 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex"); 39 mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc"); 40 mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc"); 41 mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor");
|
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix"); 62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); 63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); 64 mSamplerLoc = glGetUniformLocation(programId, "sampler"); 65 mColorLoc = glGetUniformLocation(programId, "color"); 66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane"); 94 return glGetUniformLocation(mProgram, name);
|
/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.cpp | 63 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); 66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 192 GLint loc = glGetUniformLocation(pgm, var); 214 GLint loc = glGetUniformLocation(pgm, "u_texOff"); 274 GLint loc = glGetUniformLocation(pgm, "u_tex0"); 276 loc = glGetUniformLocation(pgm, "u_tex1");
|
/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix"); 91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); 92 muTextureLoc = glGetUniformLocation(program, "uTexture");
|
/frameworks/base/services/core/java/com/android/server/display/ |
H A D | ColorFade.java | 243 mProjMatrixLoc = GLES20.glGetUniformLocation(mProgram, "proj_matrix"); 244 mTexMatrixLoc = GLES20.glGetUniformLocation(mProgram, "tex_matrix"); 246 mOpacityLoc = GLES20.glGetUniformLocation(mProgram, "opacity"); 247 mGammaLoc = GLES20.glGetUniformLocation(mProgram, "gamma"); 248 mSaturationLoc = GLES20.glGetUniformLocation(mProgram, "saturation"); 249 mScaleLoc = GLES20.glGetUniformLocation(mProgram, "scale"); 250 mTexUnitLoc = GLES20.glGetUniformLocation(mProgram, "texUnit");
|
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 266 checkGlError("glGetUniformLocation uMVPMatrix"); 271 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 272 checkGlError("glGetUniformLocation uSTMatrix"); 277 muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio"); 278 checkGlError("glGetUniformLocation uCRatio");
|
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 118 int slot = glGetUniformLocation(mProgramId, name);
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 208 checkGlError("glGetUniformLocation uMVPMatrix"); 213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); 214 checkGlError("glGetUniformLocation uOverlay");
|
H A D | GLTextureViewActivity.java | 197 int uniformTexture = glGetUniformLocation(program, "texture");
|
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 171 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 172 checkGlError("glGetUniformLocation uMVPMatrix"); 177 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 178 checkGlError("glGetUniformLocation uSTMatrix"); 183 checkGlError("glGetUniformLocation uCRatio");
|
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 75 import static android.opengl.GLES20.glGetUniformLocation; 150 int uniformTexture = glGetUniformLocation(program, "texture");
|
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 244 int sampUni = GLES20.glGetUniformLocation(mProgram, "uSamp");
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 538 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 539 checkGlError("glGetUniformLocation uMVPMatrix"); 544 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 545 checkGlError("glGetUniformLocation uSTMatrix");
|
/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 68 data[ct].slot = glGetUniformLocation(linkedID,
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 183 gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler"); 170 checkGlError("glGetUniformLocation"); 171 fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n",
|
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
H A D | Swarm.java | 172 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "u_MVP"); 173 checkGlError("glGetUniformLocation");
|
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
H A D | SurfaceTextureRenderer.java | 369 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 370 checkGlError("glGetUniformLocation uMVPMatrix"); 375 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 376 checkGlError("glGetUniformLocation uSTMatrix");
|
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); 668 return glGetUniformLocation(program_, name.c_str());
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 611 final int uniformTexture = glGetUniformLocation(program, "texture"); 612 final int uniformProjection = glGetUniformLocation(program, "projection");
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 201 mLocation = GLES20.glGetUniformLocation(program, mName); 619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i));
|
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 78 GLint glGetUniformLocation ( GLuint program, const char *name )
|
/frameworks/base/libs/hwui/debug/ |
H A D | gles_redefine.h | 459 #define glGetUniformLocation wrap_glGetUniformLocation macro
|