Searched refs:glGetUniformLocation (Results 1 - 25 of 33) sorted by relevance

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/frameworks/native/cmds/flatland/
H A DRenderers.cpp61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp");
62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc");
63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel");
64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm,
66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm,
68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0");
69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
H A DComposers.cpp38 mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex");
39 mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc");
40 mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc");
41 mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor");
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix");
62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection");
63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture");
64 mSamplerLoc = glGetUniformLocation(programId, "sampler");
65 mColorLoc = glGetUniformLocation(programId, "color");
66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane");
94 return glGetUniformLocation(mProgram, name);
/frameworks/native/libs/gui/tests/
H A DTextureRenderer.cpp63 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp192 GLint loc = glGetUniformLocation(pgm, var);
214 GLint loc = glGetUniformLocation(pgm, "u_texOff");
274 GLint loc = glGetUniformLocation(pgm, "u_tex0");
276 loc = glGetUniformLocation(pgm, "u_tex1");
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix");
91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix");
92 muTextureLoc = glGetUniformLocation(program, "uTexture");
/frameworks/base/services/core/java/com/android/server/display/
H A DColorFade.java243 mProjMatrixLoc = GLES20.glGetUniformLocation(mProgram, "proj_matrix");
244 mTexMatrixLoc = GLES20.glGetUniformLocation(mProgram, "tex_matrix");
246 mOpacityLoc = GLES20.glGetUniformLocation(mProgram, "opacity");
247 mGammaLoc = GLES20.glGetUniformLocation(mProgram, "gamma");
248 mSaturationLoc = GLES20.glGetUniformLocation(mProgram, "saturation");
249 mScaleLoc = GLES20.glGetUniformLocation(mProgram, "scale");
250 mTexUnitLoc = GLES20.glGetUniformLocation(mProgram, "texUnit");
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
266 checkGlError("glGetUniformLocation uMVPMatrix");
271 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
272 checkGlError("glGetUniformLocation uSTMatrix");
277 muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio");
278 checkGlError("glGetUniformLocation uCRatio");
/frameworks/base/libs/hwui/
H A DProgram.cpp118 int slot = glGetUniformLocation(mProgramId, name);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
208 checkGlError("glGetUniformLocation uMVPMatrix");
213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay");
214 checkGlError("glGetUniformLocation uOverlay");
H A DGLTextureViewActivity.java197 int uniformTexture = glGetUniformLocation(program, "texture");
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java171 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
172 checkGlError("glGetUniformLocation uMVPMatrix");
177 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
178 checkGlError("glGetUniformLocation uSTMatrix");
183 checkGlError("glGetUniformLocation uCRatio");
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java75 import static android.opengl.GLES20.glGetUniformLocation;
150 int uniformTexture = glGetUniformLocation(program, "texture");
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
H A DGenImage.java244 int sampUni = GLES20.glGetUniformLocation(mProgram, "uSamp");
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java538 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
539 checkGlError("glGetUniformLocation uMVPMatrix");
544 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
545 checkGlError("glGetUniformLocation uSTMatrix");
/frameworks/rs/driver/
H A DrsdShaderCache.cpp68 data[ct].slot = glGetUniformLocation(linkedID,
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp183 gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
170 checkGlError("glGetUniformLocation");
171 fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n",
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
H A DSwarm.java172 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "u_MVP");
173 checkGlError("glGetUniformLocation");
/frameworks/base/core/java/android/hardware/camera2/legacy/
H A DSurfaceTextureRenderer.java369 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
370 checkGlError("glGetUniformLocation uMVPMatrix");
375 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
376 checkGlError("glGetUniformLocation uSTMatrix");
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]);
668 return glGetUniformLocation(program_, name.c_str());
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java611 final int uniformTexture = glGetUniformLocation(program, "texture");
612 final int uniformProjection = glGetUniformLocation(program, "projection");
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java201 mLocation = GLES20.glGetUniformLocation(program, mName);
619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i));
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec78 GLint glGetUniformLocation ( GLuint program, const char *name )
/frameworks/base/libs/hwui/debug/
H A Dgles_redefine.h459 #define glGetUniformLocation wrap_glGetUniformLocation macro

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