Searched refs:insertReorderBarrier (Results 1 - 24 of 24) sorted by relevance

/frameworks/base/libs/hwui/tests/common/scenes/
H A DRectGridAnimation.cpp34 canvas.insertReorderBarrier(true);
53 canvas.insertReorderBarrier(false);
H A DShadowGrid2Animation.cpp33 canvas.insertReorderBarrier(true);
43 canvas.insertReorderBarrier(false);
H A DShadowGridAnimation.cpp33 canvas.insertReorderBarrier(true);
43 canvas.insertReorderBarrier(false);
H A DShadowShaderAnimation.cpp33 canvas.insertReorderBarrier(true);
43 canvas.insertReorderBarrier(false);
H A DRoundRectClippingAnimation.cpp32 canvas.insertReorderBarrier(true);
50 canvas.insertReorderBarrier(false);
H A DRecentsAnimation.cpp43 renderer.insertReorderBarrier(true);
59 renderer.insertReorderBarrier(false);
/frameworks/base/libs/hwui/tests/microbench/
H A DDisplayListCanvasBench.cpp182 canvas->insertReorderBarrier(true);
189 canvas->insertReorderBarrier(false);
/frameworks/base/apct-tests/perftests/core/src/android/graphics/perftests/
H A DCanvasPerfTest.java57 canvas.insertReorderBarrier();
/frameworks/base/libs/hwui/tests/unit/
H A DRenderNodeDrawableTests.cpp106 canvas.insertReorderBarrier(true);
107 canvas.insertReorderBarrier(false);
110 canvas.insertReorderBarrier(true);
117 canvas.insertReorderBarrier(false);
120 canvas.insertReorderBarrier(true); //reorder a node ahead of drawrect op
123 canvas.insertReorderBarrier(false);
124 canvas.insertReorderBarrier(true); //test with two empty reorder sections
125 canvas.insertReorderBarrier(true);
126 canvas.insertReorderBarrier(false);
989 canvas.insertReorderBarrier(tru
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H A DRecordingCanvasTests.cpp667 OPENGL_PIPELINE_TEST(RecordingCanvas, insertReorderBarrier) {
670 canvas.insertReorderBarrier(true);
671 canvas.insertReorderBarrier(false);
672 canvas.insertReorderBarrier(false);
673 canvas.insertReorderBarrier(true);
675 canvas.insertReorderBarrier(false);
691 canvas.insertReorderBarrier(true);
696 canvas.insertReorderBarrier(false);
700 canvas.insertReorderBarrier(true);
H A DFrameBuilderTests.cpp1589 canvas.insertReorderBarrier(true);
1590 canvas.insertReorderBarrier(false);
1593 canvas.insertReorderBarrier(true);
1600 canvas.insertReorderBarrier(false);
1603 canvas.insertReorderBarrier(true); //reorder a node ahead of drawrect op
1606 canvas.insertReorderBarrier(false);
1607 canvas.insertReorderBarrier(true); //test with two empty reorder sections
1608 canvas.insertReorderBarrier(true);
1609 canvas.insertReorderBarrier(false);
1892 canvas.insertReorderBarrier(tru
[all...]
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaRecordingCanvas.h70 virtual void insertReorderBarrier(bool enableReorder) override;
H A DSkiaRecordingCanvas.cpp52 insertReorderBarrier(false);
75 void SkiaRecordingCanvas::insertReorderBarrier(bool enableReorder) { function in class:android::uirenderer::skiapipeline::SkiaRecordingCanvas
/frameworks/base/core/java/android/view/
H A DDisplayListCanvas.java139 public void insertReorderBarrier() { method in class:DisplayListCanvas
H A DViewOverlay.java249 canvas.insertReorderBarrier();
H A DGhostView.java53 dlCanvas.insertReorderBarrier(); // enable shadow for this rendernode
H A DThreadedRenderer.java658 canvas.insertReorderBarrier();
H A DViewGroup.java3975 if (usingRenderNodeProperties) canvas.insertReorderBarrier();
/frameworks/base/core/jni/
H A Dandroid_view_DisplayListCanvas.cpp146 canvas->insertReorderBarrier(reorderEnable);
/frameworks/base/libs/hwui/
H A DSkiaCanvas.h62 virtual void insertReorderBarrier(bool enableReorder) override {
H A DRecordingCanvas.h58 virtual void insertReorderBarrier(bool enableReorder) override;
H A DRecordingCanvas.cpp60 void RecordingCanvas::insertReorderBarrier(bool enableReorder) { function in class:android::uirenderer::RecordingCanvas
/frameworks/base/libs/hwui/hwui/
H A DCanvas.h149 virtual void insertReorderBarrier(bool enableReorder) = 0;
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java208 public void insertReorderBarrier() {} method in class:Canvas

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