Searched refs:isAllocated (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderBuffer.h72 bool isAllocated() const { function in struct:android::uirenderer::RenderBuffer
78 * This method doesn't do anything if isAllocated() returns true.
93 if (isAllocated() && (width != mWidth || height != mHeight)) {
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DTextureSource.java111 boolean isAllocated() { method in class:TextureSource
H A DBackingStore.java666 if (mTexture.isAllocated()) {
677 if (!mTexture.isAllocated()) {
/frameworks/base/libs/androidfw/include/androidfw/
H A DAsset.h113 virtual bool isAllocated(void) const { return false; } function in class:android::Asset
268 virtual bool isAllocated(void) const { return mBuf != NULL; } function in class:android::_FileAsset
324 virtual bool isAllocated(void) const { return mBuf != NULL; } function in class:android::_CompressedAsset
/frameworks/base/native/android/
H A Dasset_manager.cpp235 return asset->mAsset->isAllocated() ? 1 : 0;
/frameworks/base/libs/androidfw/
H A DAsset.cpp109 if (cur->isAllocated()) {

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