Searched refs:isCasterOpaque (Results 1 - 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.h | 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
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H A D | ShadowTessellator.h | 71 static void tessellateAmbientShadow(bool isCasterOpaque, 76 static void tessellateSpotShadow(bool isCasterOpaque,
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H A D | AmbientShadow.cpp | 96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { 110 if (!isCasterOpaque) { 126 * @param isCasterOpaque Whether the caster is opaque. 166 void AmbientShadow::createAmbientShadow(bool isCasterOpaque, argument 184 casterVertexCount, isCasterOpaque); 212 if (!isCasterOpaque) { 277 if (!isCasterOpaque) { 294 if (!isCasterOpaque) { 95 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument
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H A D | ShadowTessellator.cpp | 31 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, argument 56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, 61 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, argument 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
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H A D | SpotShadow.h | 30 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, 59 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
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H A D | TessellationCache.h | 221 bool isCasterOpaque, const SkPath* casterPerimeter,
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H A D | TessellationCache.cpp | 208 bool isCasterOpaque, const SkPath* casterPerimeter, 261 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 265 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 206 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
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H A D | SpotShadow.cpp | 367 * @param isCasterOpaque whether the caster is opaque 375 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, argument 576 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra, 835 void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, argument 842 if (isCasterOpaque) {
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