Searched refs:kMaxNumberOfQuads (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DMeshState.h31 const uint32_t kMaxNumberOfQuads = 2048; member in namespace:android::uirenderer
H A DMeshState.cpp37 uint16_t regionIndices[kMaxNumberOfQuads * 6];
38 for (uint32_t i = 0; i < kMaxNumberOfQuads; i++) {
H A DRenderState.cpp422 GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
/frameworks/base/libs/hwui/
H A DCaches.cpp267 mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]);
H A DFontRenderer.cpp392 CacheTexture* cacheTexture = new CacheTexture(width, height, format, kMaxNumberOfQuads);

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