/frameworks/rs/driver/runtime/arch/ |
H A D | clamp.c | 25 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \ 26 return amount < low ? low : (amount > high ? high : amount); \ 46 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \ 48 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ 49 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ 53 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \ 55 r.x = amount.x < low [all...] |
H A D | generic.c | 20 extern short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high); 30 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \ 31 return amount < low ? low : (amount > high ? high : amount); \ 34 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \ 36 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ 37 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ 41 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, [all...] |
/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicInlines.h | 85 static inline int4 clamp(int4 amount, int low, int high) { argument 87 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); 88 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); 89 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); 90 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); 94 static inline float4 clamp(float4 amount, float low, floa argument 103 clamp(int2 amount, int low, int high) argument 110 clamp(float2 amount, float low, float high) argument 117 clamp(int amount, int low, int high) argument 121 clamp(float amount, float low, float high) argument [all...] |
/frameworks/av/include/media/ |
H A D | Interpolator.h | 80 auto low = high; local 81 --low; 86 return high->first == x ? high->second : low->second; 88 return ((high->first - x) * low->second + (x - low->first) * high->second) 89 / (high->first - low->first); 95 const S interval = high->first - low->first; 98 if (mMemo.count(low->first) != 0) { 99 const S t = (x - low->first) / interval; 101 const auto &memo = mMemo[low [all...] |
/frameworks/base/tools/incident_report/ |
H A D | formatter.cpp | 72 size_t low = 0; local 75 while (low <= high) { 76 size_t mid = (low + high) >> 1; 81 low = mid + 1;
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/frameworks/av/media/libstagefright/webm/ |
H A D | EbmlUtil.cpp | 55 int32_t low = u; local 56 return low !=0 ? numberOfTrailingZeros32(low)
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/frameworks/base/core/java/android/text/ |
H A D | AndroidBidi.java | 170 for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) { 171 int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x; 172 x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x;
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H A D | Layout.java | 1262 int high = getLineCount(), low = -1, guess; 1264 while (high - low > 1) { 1265 guess = (high + low) / 2; 1270 low = guess; 1273 if (low < 0) 1276 return low; 1285 int high = getLineCount(), low = -1, guess; 1287 while (high - low > 1) { 1288 guess = (high + low) / 2; 1293 low [all...] |
/frameworks/base/core/java/android/util/ |
H A D | MathUtils.java | 37 public static int constrain(int amount, int low, int high) { argument 38 return amount < low ? low : (amount > high ? high : amount); 41 public static long constrain(long amount, long low, long high) { argument 42 return amount < low ? low : (amount > high ? high : amount); 45 public static float constrain(float amount, float low, float high) { argument 46 return amount < low ? low : (amount > high ? high : amount);
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/frameworks/base/core/java/android/animation/ |
H A D | PathKeyframes.java | 78 int low = 0; 81 while (low <= high) { 82 int mid = (low + high) / 2; 88 low = mid + 1; 94 // now high is below the fraction and low is above the fraction 95 return interpolateInRange(fraction, high, low);
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/frameworks/av/media/libeffects/testlibs/ |
H A D | AudioEqualizer.cpp | 172 void AudioEqualizer::getBandRange(int band, uint32_t & low, argument 176 low = 0; 179 low = mpHighShelf->getFrequency(); 182 mpPeakingFilters[band - 1].getBandRange(low, high); 256 uint32_t low = mpLowShelf->getFrequency(); local 257 if (targetFreq <= low) { 272 low = freq; 274 // Now, low is right below the target and high is right above. See which one 276 low = Effects_log2(low); [all...] |
H A D | AudioPeakingFilter.cpp | 103 void AudioPeakingFilter::getBandRange(uint32_t & low, uint32_t & high) const { argument 107 low = static_cast<uint32_t>((static_cast<uint64_t>(mNominalFrequency) * Effects_exp2(-halfBW + (16 << 15))) >> 16);
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H A D | AudioEqualizer.h | 29 // The EQ is composed of a low-shelf, zero or more peaking filters and a high 145 // For the low shelf, the low bound is 0 and the high bound is the band 147 // For the high shelf, the low bound is the band frequency and the high 150 void getBandRange(int band, uint32_t & low, uint32_t & high) const; 221 // The low-shelving filter.
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H A D | AudioPeakingFilter.h | 89 void getBandRange(uint32_t & low, uint32_t & high) const; 145 // the low-level biquad coefficients.
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/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | LevelListDrawable.java | 68 public void addLevel(int low, int high, Drawable drawable) { argument 70 mLevelListState.addLevel(low, high, drawable); 100 int low = 0; 118 low = a.getInt( 147 mLevelListState.addLevel(low, high, dr); 197 public void addLevel(int low, int high, Drawable drawable) { argument 199 mLows[pos] = low;
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/frameworks/av/media/img_utils/include/img_utils/ |
H A D | DngUtils.h | 34 #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/ |
H A D | omxVCM4P2_DecodePadMV_PVOP.c | 111 OMX_S16 high, low, range; local 150 low = ( (-32) * scaleFactor); 226 if ( pDstMVCurMB[iBlk].dx < low ) 235 if ( pDstMVCurMB[iBlk].dy < low )
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/frameworks/base/cmds/incident/ |
H A D | main.cpp | 100 size_t low = 0; local 103 while (low <= high) { 104 size_t mid = (low + high) >> 1; 109 low = mid + 1;
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/frameworks/base/libs/hwui/ |
H A D | SpotShadow.h | 53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); 54 static void quicksortX(Vector2* points, int low, int high);
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/frameworks/native/opengl/libs/ETC1/ |
H A D | etc1.cpp | 168 etc1_uint32 low, bool second, bool flipped) { 188 int offset = ((low >> k) & 1) | ((low >> (k + 15)) & 2); 202 etc1_uint32 low = (pIn[4] << 24) | (pIn[5] << 16) | (pIn[6] << 8) | pIn[7]; local 229 decode_subblock(pOut, r1, g1, b1, tableA, low, false, flipped); 230 decode_subblock(pOut, r2, g2, b2, tableB, low, true, flipped); 235 etc1_uint32 low; member in struct:__anon1823 350 &pCompressed->low, yy + x * 4, pModifierTable); 365 &pCompressed->low, y + xx * 4, pModifierTable); 437 pCompressed->low 167 decode_subblock(etc1_byte* pOut, int r, int g, int b, const int* table, etc1_uint32 low, bool second, bool flipped) argument [all...] |
/frameworks/base/core/java/com/android/internal/util/ |
H A D | NotificationColorUtil.java | 270 double low = 0, high = lab[0]; 272 for (int i = 0; i < 15 && high - low > 0.00001; i++) { 273 final double l = (low + high) / 2; 280 low = l; 285 return ColorUtilsFromCompat.LABToColor(low, a, b); 307 int low = startAlpha, high = 255; 308 for (int i = 0; i < 15 && high - low > 0; i++) { 309 final int alpha = (low + high) / 2; 314 low = alpha; 341 float low 835 constrain(int amount, int low, int high) argument 839 constrain(float amount, float low, float high) argument [all...] |
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/helpers/ |
H A D | AssertHelpers.java | 116 * Assert that {@code low <= value <= high} 118 public static void assertInRange(float value, float low, float high) { argument 120 String.format("Value %s must be greater or equal to %s, but was lower", value, low), 121 value >= low);
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/util/ |
H A D | SparseWeakArray.java | 307 int high = start + len, low = start - 1, guess; 309 while (high - low > 1) { 310 guess = (high + low) / 2; 313 low = guess;
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/frameworks/base/core/java/android/view/ |
H A D | GhostView.java | 237 int low = firstGhost; 240 while (low <= high) { 241 int mid = (low + high) / 2; 246 low = mid + 1; 253 return low;
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/ |
H A D | SpotShadow.java | 296 private static void quicksortCircle(@NonNull float[] points, int low, int high, argument 298 int i = low, j = high; 299 int p = low + (high - low) / 2; 314 if (low < j) { 315 quicksortCircle(points, low, j, ctr); 327 * @param low lowest index used to do quick sort sort 330 private static void quicksortX(@NonNull float[] points, int low, int high) { argument 331 int i = low, j = high; 332 int p = low [all...] |