Searched refs:mHardwareTextures (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DTextureCache.cpp116 auto textureIterator = mHardwareTextures.find(bitmap->getStableID());
117 if (textureIterator == mHardwareTextures.end()) {
119 mHardwareTextures.insert(std::make_pair(bitmap->getStableID(),
195 auto hardwareIter = mHardwareTextures.find(pixelRefStableID);
196 if (hardwareIter != mHardwareTextures.end()) {
198 mHardwareTextures.erase(hardwareIter);
206 for(auto& iter: mHardwareTextures) {
209 mHardwareTextures.clear();
H A DTextureCache.h138 std::unordered_map<uint32_t, std::unique_ptr<Texture>> mHardwareTextures; member in class:android::uirenderer::TextureCache

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