Searched refs:mIsComplete (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp47 mIsComplete = false;
142 mIsComplete = true;
174 mIsComplete = false;
187 mIsComplete = true;
207 mIsComplete = false;
219 mIsComplete = true;
224 mIsComplete = false;
231 mIsComplete = false;
H A DTextureObjectManager.h61 bool isComplete() const { return mIsComplete; }
71 bool mIsComplete; member in class:android::EGLTextureObject
/frameworks/av/media/libstagefright/httplive/
H A DM3UParser.h74 bool mIsComplete; member in struct:android::M3UParser
H A DM3UParser.cpp251 mIsComplete(false),
278 return mIsComplete;
598 mIsComplete = true;

Completed in 98 milliseconds