Searched refs:makeSwitchCase (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderSwitchTests.cpp | 89 static tcu::TestCase* makeSwitchCase (Context& context, const char* name, const char* desc, SwitchType type, bool isVertex, const LineStream& switchBody) function in namespace:deqp::gles3::Functional 163 group->addChild(makeSwitchCase(group->getContext(), (string(name) + "_" + switchTypeNames[type] + "_vertex").c_str(), desc, (SwitchType)type, true, switchBody)); 164 group->addChild(makeSwitchCase(group->getContext(), (string(name) + "_" + switchTypeNames[type] + "_fragment").c_str(), desc, (SwitchType)type, false, switchBody));
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderSwitchTests.cpp | 106 static de::MovePtr<ShaderSwitchCase> makeSwitchCase (tcu::TestContext& testCtx, const string& name, const string& desc, SwitchType type, bool isVertex, const LineStream& switchBody) function in namespace:vkt::sr::__anon3916 205 addChild(makeSwitchCase(m_testCtx, (name + "_" + switchTypeNames[type] + "_vertex"), desc, (SwitchType)type, true, switchBody).release()); 206 addChild(makeSwitchCase(m_testCtx, (name + "_" + switchTypeNames[type] + "_fragment"), desc, (SwitchType)type, false, switchBody).release());
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