Searched refs:mapPoint3d (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp89 reverseReceiverTransform.mapPoint3d(adjustedLightCenter);
H A DMatrix.h210 void mapPoint3d(Vector3& vec) const;
H A DFrameBuilder.cpp97 layer->inverseTransformInWindow.mapPoint3d(lightCenter);
855 inverseContentTransform.mapPoint3d(lightCenter);
910 inverseContentTransform.mapPoint3d(lightCenter);
H A DMatrix.cpp410 // duplicates logic for mapPoint3d's z coordinate
414 void Matrix4::mapPoint3d(Vector3& vec) const { function in class:android::uirenderer::Matrix4
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.cpp108 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);

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