Searched refs:min_filter (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.h77 GLenum min_filter; member in class:android::EGLTextureObject
H A DTextureObjectManager.cpp50 min_filter = GL_LINEAR;
63 min_filter = old->min_filter;
H A Dprimitives.cpp733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; local
734 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; local
791 if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
H A Dtexture.cpp93 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
658 textureObject->min_filter = param;
782 GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);

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