Searched refs:mustRecompose (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DDisplaySurface.h37 // We pass in mustRecompose so we can keep VirtualDisplaySurface's state
39 virtual status_t beginFrame(bool mustRecompose) = 0;
H A DFramebufferSurface.h43 virtual status_t beginFrame(bool mustRecompose);
H A DVirtualDisplaySurface.h85 virtual status_t beginFrame(bool mustRecompose);
H A DVirtualDisplaySurface.cpp114 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { argument
118 mMustRecompose = mustRecompose;
/frameworks/native/services/surfaceflinger/
H A DDisplayDevice.h147 // We pass in mustRecompose so we can keep VirtualDisplaySurface's state
149 status_t beginFrame(bool mustRecompose) const;
H A DDisplayDevice.cpp265 status_t DisplayDevice::beginFrame(bool mustRecompose) const {
266 return mDisplaySurface->beginFrame(mustRecompose);
H A DSurfaceFlinger.cpp1732 bool mustRecompose = dirty && !(empty && wasEmpty); local
1736 mustRecompose ? "doing" : "skipping",
1741 mDisplays[dpy]->beginFrame(mustRecompose);
1743 if (mustRecompose) {
H A DSurfaceFlinger_hwc1.cpp1399 bool mustRecompose = dirty && !(empty && wasEmpty); local
1403 mustRecompose ? "doing" : "skipping",
1408 mDisplays[dpy]->beginFrame(mustRecompose);
1410 if (mustRecompose) {

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