Searched refs:mx (Results 1 - 3 of 3) sorted by relevance
/frameworks/native/opengl/libagl/ |
H A D | matrix.cpp | 724 void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 725 const GLfixed* const m = mx->matrix.m; 734 void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 735 const GLfixed* const m = mx->matrix.m; 745 void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 746 const GLfixed* const m = mx->matrix.m; 757 void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 761 const GLfixed* const m = mx->matrix.m; 771 void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 775 const GLfixed* const m = mx [all...] |
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 1078 float mx = (p1c1c2x + p2c1c2x) * 0.5f; local 1083 mx, my, p1c1c2x, p1c1c2y, 1086 mx, my, p2c1c2x, p2c1c2y, 1114 float mx = (acx + bcx) * 0.5f; local 1117 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, 1119 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
|
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/util/ |
H A D | CachedPathIteratorFactory.java | 132 float mx = mu * mu * coords[0] + 2 * mu * mt * coords[2] + mt * mt * coords[4]; 147 coords[2] = 2 * mx - coords[0] / 2 - coords[4] / 2;
|
Completed in 1615 milliseconds