Searched refs:native_buffer (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp146 status_t EGLTextureObject::setImage(ANativeWindowBuffer* native_buffer) argument
150 sur.width = native_buffer->width;
151 sur.height= native_buffer->height;
152 sur.stride= native_buffer->stride;
153 sur.format= native_buffer->format;
156 buffer = native_buffer;
H A Dtexture.cpp131 ANativeWindowBuffer* native_buffer = u.texture->buffer; local
132 if (native_buffer) {
137 mapper.lock(native_buffer->handle, GRALLOC_USAGE_SW_READ_OFTEN,
138 Rect(native_buffer->width, native_buffer->height),
153 ANativeWindowBuffer* native_buffer = u.texture->buffer; local
154 if (native_buffer) {
158 mapper.unlock(native_buffer->handle);
1610 ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)image;
1611 if (native_buffer
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H A Degl.cpp2081 ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer; local
2083 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
2086 if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
2089 switch (native_buffer->format) {
2100 native_buffer->common.incRef(&native_buffer->common);
2101 return (EGLImageKHR)native_buffer;
2110 ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img; local
2112 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
2115 if (native_buffer
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/frameworks/native/libs/vr/libdisplay/
H A Ddisplay_client.cpp12 #include <private/dvr/native_buffer.h>

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