Searched refs:newMesh (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DPatchCache.cpp166 void PatchCache::setupMesh(Patch* newMesh) { argument
173 uint32_t size = newMesh->getSize();
201 newMesh->positionOffset = (GLintptr) (block->offset);
202 newMesh->textureOffset = newMesh->positionOffset + kMeshTextureOffset;
204 mRenderState.meshState().updateMeshBufferSubData(mMeshBuffer, newMesh->positionOffset, size,
205 newMesh->vertices.get());
233 Patch* newMesh = new Patch(bitmapWidth, bitmapHeight, local
236 if (newMesh->vertices) {
237 setupMesh(newMesh);
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H A DPatchCache.h156 void setupMesh(Patch* newMesh);
/frameworks/base/rs/java/android/renderscript/
H A DMesh.java395 Mesh newMesh = new Mesh(id, mRS);
396 newMesh.mVertexBuffers = vertexBuffers;
397 newMesh.mIndexBuffers = indexBuffers;
398 newMesh.mPrimitives = primitives;
400 return newMesh;
539 Mesh newMesh = new Mesh(id, mRS);
540 newMesh.mVertexBuffers = vertexBuffers;
541 newMesh.mIndexBuffers = indexBuffers;
542 newMesh.mPrimitives = primitives;
544 return newMesh;
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