/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { argument 30 mOpaque = opaque;
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Description.cpp | 56 void Description::setOpaque(bool opaque) { argument 57 if (opaque != mOpaque) { 58 mOpaque = opaque;
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H A D | Description.h | 42 // whether this layer is marked as opaque 63 void setOpaque(bool opaque);
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H A D | GLES20RenderEngine.h | 72 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 97 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
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H A D | RenderEngine.h | 99 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0; 106 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
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H A D | GLES20RenderEngine.cpp | 216 bool opaque, float alpha) { 219 bool premultipliedAlpha, bool opaque, int alpha) { 223 mState.setOpaque(opaque); 227 if (alpha < 1.0f || !opaque) { 231 if (alpha < 0xFF || !opaque) { 215 setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) argument
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/frameworks/native/cmds/flatland/ |
H A D | Main.cpp | 61 0, staticGradient, opaque, 65 0, staticGradient, opaque, 69 0, staticGradient, opaque, 79 0, staticGradient, opaque, 83 0, staticGradient, opaque, 87 0, staticGradient, opaque, 97 0, staticGradient, opaque, 109 0, staticGradient, opaque, 113 0, staticGradient, opaque, 123 0, staticGradient, opaque, [all...] |
H A D | Flatland.h | 56 Composer* opaque();
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/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument 97 , opaque(opaque) 114 bool opaque; member in class:android::uirenderer::TessellationCache::ShadowTask 164 bool opaque, const SkPath* casterPerimeter, 176 bool opaque, const SkPath* casterPerimeter,
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H A D | BakedOpRenderer.h | 57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, argument 62 , mOpaque(opaque)
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/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | SkiaPipeline.h | 42 LayerUpdateQueue* layerUpdateQueue, bool opaque, 49 const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds, 56 static void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque); 111 const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds,
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H A D | SkiaPipeline.cpp | 73 LayerUpdateQueue* layerUpdateQueue, bool opaque, 77 renderLayersImpl(*layerUpdateQueue, opaque); 81 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { argument 180 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, 184 renderLayersImpl(layers, opaque); 202 renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas); 235 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, 240 if (!opaque) { 361 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero 72 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) argument 179 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, sk_sp<SkSurface> surface) argument 234 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, SkCanvas* canvas) argument
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H A D | SkiaOpenGLPipeline.h | 35 const Rect& contentDrawBounds, bool opaque,
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H A D | SkiaVulkanPipeline.h | 36 const Rect& contentDrawBounds, bool opaque,
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H A D | SkiaOpenGLPipeline.cpp | 63 const Rect& contentDrawBounds, bool opaque, 87 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 59 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
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H A D | SkiaVulkanPipeline.cpp | 69 const Rect& contentDrawBounds, bool opaque, 79 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer); 65 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | SkiaPipelineTests.cpp | 48 bool opaque = true; local 54 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 132 bool opaque = true; local 138 pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, lightInfo); 158 bool opaque = true; local 169 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 174 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 179 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 184 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 189 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBound [all...] |
/frameworks/base/libs/hwui/renderthread/ |
H A D | IRenderPipeline.h | 56 const Rect& contentDrawBounds, bool opaque, 70 LayerUpdateQueue* layerUpdateQueue, bool opaque,
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H A D | OpenGLPipeline.h | 39 const Rect& contentDrawBounds, bool opaque, 53 LayerUpdateQueue* layerUpdateQueue, bool opaque,
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H A D | OpenGLPipeline.cpp | 61 const Rect& contentDrawBounds, bool opaque, 80 opaque, lightInfo); 186 LayerUpdateQueue* layerUpdateQueue, bool opaque, 193 opaque, lightInfo); 58 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector< sp<RenderNode> >& renderNodes, FrameInfoVisualizer* profiler) argument 185 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) argument
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/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, argument 75 opaque, &shape, &testData.casterTransformXY,
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/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/ |
H A D | WorkLockActivityTest.java | 89 TaskDescription opaque = new TaskDescription(null, null, opaqueColor); 92 // When a task description is provided with a suitable (opaque) primaryColor, it should be 96 .putExtra(WorkLockActivity.EXTRA_TASK_DESCRIPTION, opaque));
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/frameworks/ex/framesequence/src/android/support/rastermill/ |
H A D | FrameSequence.java | 53 boolean opaque, int frameCount, int defaultLoopCount) { 57 mOpaque = opaque; 52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
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/frameworks/rs/script_api/ |
H A D | rs_object_types.spec | 46 An opaque handle to a RenderScript element. 55 An opaque handle to a RenderScript type. 64 An opaque handle to a RenderScript allocation. 73 An opaque handle to a RenderScript sampler object. 82 An opaque handle to a RenderScript script object.
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/frameworks/base/core/java/android/view/ |
H A D | TextureView.java | 188 * Indicates whether the content of this TextureView is opaque. The 189 * content is assumed to be opaque by default. 191 * @param opaque True if the content of this TextureView is opaque, 194 public void setOpaque(boolean opaque) { argument 195 if (opaque != mOpaque) { 196 mOpaque = opaque; 474 * situations, make sure this texture view is not marked opaque.</p>
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