Searched refs:opaque (Results 1 - 25 of 49) sorted by relevance

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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { argument
30 mOpaque = opaque;
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DDescription.cpp56 void Description::setOpaque(bool opaque) { argument
57 if (opaque != mOpaque) {
58 mOpaque = opaque;
H A DDescription.h42 // whether this layer is marked as opaque
63 void setOpaque(bool opaque);
H A DGLES20RenderEngine.h72 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
97 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
H A DRenderEngine.h99 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0;
106 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
H A DGLES20RenderEngine.cpp216 bool opaque, float alpha) {
219 bool premultipliedAlpha, bool opaque, int alpha) {
223 mState.setOpaque(opaque);
227 if (alpha < 1.0f || !opaque) {
231 if (alpha < 0xFF || !opaque) {
215 setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) argument
/frameworks/native/cmds/flatland/
H A DMain.cpp61 0, staticGradient, opaque,
65 0, staticGradient, opaque,
69 0, staticGradient, opaque,
79 0, staticGradient, opaque,
83 0, staticGradient, opaque,
87 0, staticGradient, opaque,
97 0, staticGradient, opaque,
109 0, staticGradient, opaque,
113 0, staticGradient, opaque,
123 0, staticGradient, opaque,
[all...]
H A DFlatland.h56 Composer* opaque();
/frameworks/base/libs/hwui/
H A DTessellationCache.h92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
97 , opaque(opaque)
114 bool opaque; member in class:android::uirenderer::TessellationCache::ShadowTask
164 bool opaque, const SkPath* casterPerimeter,
176 bool opaque, const SkPath* casterPerimeter,
H A DBakedOpRenderer.h57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, argument
62 , mOpaque(opaque)
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h42 LayerUpdateQueue* layerUpdateQueue, bool opaque,
49 const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds,
56 static void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
111 const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds,
H A DSkiaPipeline.cpp73 LayerUpdateQueue* layerUpdateQueue, bool opaque,
77 renderLayersImpl(*layerUpdateQueue, opaque);
81 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { argument
180 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
184 renderLayersImpl(layers, opaque);
202 renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas);
235 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
240 if (!opaque) {
361 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
72 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) argument
179 renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, sk_sp<SkSurface> surface) argument
234 renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds, SkCanvas* canvas) argument
H A DSkiaOpenGLPipeline.h35 const Rect& contentDrawBounds, bool opaque,
H A DSkiaVulkanPipeline.h36 const Rect& contentDrawBounds, bool opaque,
H A DSkiaOpenGLPipeline.cpp63 const Rect& contentDrawBounds, bool opaque,
87 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
59 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
H A DSkiaVulkanPipeline.cpp69 const Rect& contentDrawBounds, bool opaque,
79 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer);
65 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) argument
/frameworks/base/libs/hwui/tests/unit/
H A DSkiaPipelineTests.cpp48 bool opaque = true; local
54 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
132 bool opaque = true; local
138 pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, lightInfo);
158 bool opaque = true; local
169 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
174 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
179 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
184 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
189 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBound
[all...]
/frameworks/base/libs/hwui/renderthread/
H A DIRenderPipeline.h56 const Rect& contentDrawBounds, bool opaque,
70 LayerUpdateQueue* layerUpdateQueue, bool opaque,
H A DOpenGLPipeline.h39 const Rect& contentDrawBounds, bool opaque,
53 LayerUpdateQueue* layerUpdateQueue, bool opaque,
H A DOpenGLPipeline.cpp61 const Rect& contentDrawBounds, bool opaque,
80 opaque, lightInfo);
186 LayerUpdateQueue* layerUpdateQueue, bool opaque,
193 opaque, lightInfo);
58 draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector< sp<RenderNode> >& renderNodes, FrameInfoVisualizer* profiler) argument
185 renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) argument
/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, argument
75 opaque, &shape, &testData.casterTransformXY,
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/
H A DWorkLockActivityTest.java89 TaskDescription opaque = new TaskDescription(null, null, opaqueColor);
92 // When a task description is provided with a suitable (opaque) primaryColor, it should be
96 .putExtra(WorkLockActivity.EXTRA_TASK_DESCRIPTION, opaque));
/frameworks/ex/framesequence/src/android/support/rastermill/
H A DFrameSequence.java53 boolean opaque, int frameCount, int defaultLoopCount) {
57 mOpaque = opaque;
52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
/frameworks/rs/script_api/
H A Drs_object_types.spec46 An opaque handle to a RenderScript element.
55 An opaque handle to a RenderScript type.
64 An opaque handle to a RenderScript allocation.
73 An opaque handle to a RenderScript sampler object.
82 An opaque handle to a RenderScript script object.
/frameworks/base/core/java/android/view/
H A DTextureView.java188 * Indicates whether the content of this TextureView is opaque. The
189 * content is assumed to be opaque by default.
191 * @param opaque True if the content of this TextureView is opaque,
194 public void setOpaque(boolean opaque) { argument
195 if (opaque != mOpaque) {
196 mOpaque = opaque;
474 * situations, make sure this texture view is not marked opaque.</p>

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