Searched refs:perspective (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dvertex.cpp54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) function in namespace:android
102 // if the vertex is clipped, we don't do the perspective
104 perspective(c, v, enables);
137 perspective(c, v, c->rasterizer.state.enables);
H A Dmatrix.cpp99 c->arrays.perspective = (c->clipPlanes.enable) ?
102 c->arrays.perspective = ogles_vertex_perspective3DZ;
104 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ;
108 c->arrays.perspective = ogles_vertex_perspective2D;
110 c->arrays.perspective(c, v);
115 c->arrays.perspective = validate_perspective;
142 // invalidate perspective (divide by W) and view volume clipping
H A Dcontext.h220 void (*perspective)(ogles_context_t*c, vertex_t* v); member in struct:android::gl::array_machine_t
628 uint32_t perspective : 1; member in struct:android::gl::ogles_context_t
H A Darray.cpp962 c->arrays.perspective(c, v);
979 c->arrays.perspective(c, v);
1018 //c->arrays.perspective(c, v);
1093 GLboolean perspective = local
1094 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS);
1095 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective);
H A Dstate.cpp295 c->perspective = (mode == GL_NICEST) ? 1 : 0;
/frameworks/native/libs/math/include/math/
H A Dmat4.h285 static CONSTEXPR TMat44 perspective(T fov, T aspect, T near, T far, Fov direction = Fov::VERTICAL);
473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) {
/frameworks/rs/script_api/
H A Drs_matrix.spec332 summary: Load a perspective projection matrix
334 Constructs a perspective projection matrix, assuming a symmetrical field of view.

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