Searched refs:projectionMatrix (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DProgram.cpp153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, argument
155 if (projectionMatrix != mProjection || offset != mOffset) {
157 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
159 mat4 p(projectionMatrix);
168 mProjection = projectionMatrix;
H A DProgram.h388 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
/frameworks/native/libs/math/include/math/
H A Dmat4.h291 static CONSTEXPR TVec3<A> project(const TMat44& projectionMatrix, TVec3<A> vertice) {
292 TVec4<A> r = projectionMatrix * TVec4<A>{ vertice, 1 };
297 static CONSTEXPR TVec4<A> project(const TMat44& projectionMatrix, TVec4<A> vertice) {
298 vertice = projectionMatrix * vertice;

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