Searched refs:projectionMatrix (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, argument 155 if (projectionMatrix != mProjection || offset != mOffset) { 157 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); 159 mat4 p(projectionMatrix); 168 mProjection = projectionMatrix;
|
H A D | Program.h | 388 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
|
/frameworks/native/libs/math/include/math/ |
H A D | mat4.h | 291 static CONSTEXPR TVec3<A> project(const TMat44& projectionMatrix, TVec3<A> vertice) { 292 TVec4<A> r = projectionMatrix * TVec4<A>{ vertice, 1 }; 297 static CONSTEXPR TVec4<A> project(const TMat44& projectionMatrix, TVec4<A> vertice) { 298 vertice = projectionMatrix * vertice;
|
Completed in 2104 milliseconds