Searched refs:quadCount (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DPatch.cpp99 uint32_t quadCount = 0; local
125 width, bitmapWidth, quadCount);
137 width, bitmapWidth, quadCount);
149 float width, float bitmapWidth, uint32_t& quadCount) {
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
189 const uint32_t oldQuadCount = quadCount;
190 quadCount++;
147 generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) argument
187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
H A DPatch.h63 float width, float bitmapWidth, uint32_t& quadCount);
65 float u1, float v1, float u2, float v2, uint32_t& quadCount);
H A DBakedOpRenderer.cpp242 int quadCount = rectList.getTransformedRectanglesCount(); local
244 rectangleVertices.reserve(quadCount * 4);
245 for (int i = 0; i < quadCount; i++) {
H A DGlopBuilder.h59 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
61 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
H A DGlopBuilder.cpp143 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument
153 mOutGlop->mesh.elementCount = 6 * quadCount;
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
H A DTestView.java130 int quadCount = quadW * quadH;
131 int indexCount = quadCount * 6;

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