Searched refs:queuedBuffer (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DSurfaceFlingerConsumer.h64 bool* autoRefresh, bool* queuedBuffer,
H A DSurfaceFlingerConsumer.cpp37 const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer,
78 if (queuedBuffer) {
79 *queuedBuffer = item.mQueuedBuffer;
36 updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer, uint64_t maxFrameNumber) argument
H A DLayer.cpp2169 bool queuedBuffer = false; local
2174 mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
2184 if (queuedBuffer) {
2195 if (queuedBuffer) {
2210 if (queuedBuffer) {
2229 if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1)

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