Searched refs:recomputeVisibleRegions (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DLayerRejecter.h28 bool &recomputeVisibleRegions,
H A DLayerRejecter.cpp29 bool& recomputeVisibleRegions,
36 mRecomputeVisibleRegions(recomputeVisibleRegions),
27 LayerRejecter(Layer::State& front, Layer::State& current, bool& recomputeVisibleRegions, bool stickySet, const char* name, int32_t overrideScalingMode, bool& freezePositionUpdates) argument
H A DLayer.cpp2117 Region Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) argument
2128 recomputeVisibleRegions = true;
2170 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
2265 recomputeVisibleRegions = true;
2280 recomputeVisibleRegions = true;
2288 recomputeVisibleRegions = true;
2294 recomputeVisibleRegions = true;
H A DLayer.h411 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime);

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