Searched refs:recomputeVisibleRegions (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
H A D | LayerRejecter.h | 28 bool &recomputeVisibleRegions,
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H A D | LayerRejecter.cpp | 29 bool& recomputeVisibleRegions, 36 mRecomputeVisibleRegions(recomputeVisibleRegions), 27 LayerRejecter(Layer::State& front, Layer::State& current, bool& recomputeVisibleRegions, bool stickySet, const char* name, int32_t overrideScalingMode, bool& freezePositionUpdates) argument
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H A D | Layer.cpp | 2117 Region Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) argument 2128 recomputeVisibleRegions = true; 2170 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, 2265 recomputeVisibleRegions = true; 2280 recomputeVisibleRegions = true; 2288 recomputeVisibleRegions = true; 2294 recomputeVisibleRegions = true;
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H A D | Layer.h | 411 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime);
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