Searched refs:renderFrame (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
H A DSkiaPipelineTests.cpp39 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrame) {
54 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
75 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface);
78 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, false, contentDrawBounds, surface);
97 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface);
169 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
174 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
179 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
184 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
189 pipeline->renderFrame(layerUpdateQueu
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/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp129 void renderFrame() { function
163 renderFrame();
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp129 void renderFrame() { function
163 renderFrame();
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h48 void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
H A DSkiaOpenGLPipeline.cpp87 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
H A DSkiaVulkanPipeline.cpp79 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer);
H A DSkiaPipeline.cpp179 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, function in class:android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp166 void renderFrame() { function
357 renderFrame();
/frameworks/native/opengl/tests/gl_yuvtex/
H A Dgl_yuvtex.cpp158 void renderFrame(int w, int h) { function
314 renderFrame(w, h);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp228 void renderFrame(GLint w, GLint h) { function
462 renderFrame(w, h);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp260 void renderFrame() { function
422 renderFrame();

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