Searched refs:renderLayers (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DIRenderPipeline.h69 virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
H A DOpenGLPipeline.h52 void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
H A DOpenGLPipeline.cpp185 void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry, function in class:android::uirenderer::renderthread::OpenGLPipeline
H A DCanvasContext.cpp561 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h41 void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
H A DSkiaPipeline.cpp72 void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry, function in class:android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/base/libs/hwui/tests/unit/
H A DSkiaPipelineTests.cpp138 pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, lightInfo);

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