Searched refs:requiresFilter (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLReadback.cpp194 bool requiresFilter; local
212 requiresFilter = srcRect.getWidth() != (float) destWidth
215 requiresFilter = sourceTexture.width() != (uint32_t) destWidth
222 .setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter)
H A DGlopBuilder.h79 bool requiresFilter);
H A DGlopBuilder.cpp460 bool requiresFilter) {
464 GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST;

Completed in 294 milliseconds