H A D | Vertex.h | 36 * Program::set()), and used to make geometry damage rect calculation conservative (see 43 static inline void set(Vertex* vertex, float x, float y) { function in struct:android::uirenderer::Vertex 48 static inline void set(Vertex* vertex, Vector2 val) { function in struct:android::uirenderer::Vertex 49 set(vertex, val.x, val.y); 53 set(vertex, src.x + x, src.y + y); 67 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { function in struct:android::uirenderer::TextureVertex 88 static inline void set(ColorTextureVertex* vertex, float x, float y, function in struct:android::uirenderer::ColorTextureVertex 91 c.set(color); 105 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { function in struct:android::uirenderer::AlphaVertex 111 AlphaVertex::set(verte [all...] |