Searched refs:setMeshTexturedIndexedQuads (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlopBuilder.h61 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
H A DBakedOpDispatcher.cpp77 .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
181 .setMeshTexturedIndexedQuads(vertices, indexCount)
H A DFontRenderer.cpp69 .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
H A DGlopBuilder.cpp157 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { function in class:android::uirenderer::GlopBuilder

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