Searched refs:shaders_base (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2526 GLuint *shaders_base = (GLuint *) 0; local
2568 shaders_base = (GLuint *)
2570 shaders = shaders_base + shadersOffset;
2580 if (shaders_base) {
2581 _env->ReleaseIntArrayElements(shaders_ref, (jint*)shaders_base,
4366 GLuint *shaders_base = (GLuint *) 0; local
4385 shaders_base = (GLuint *)
4387 shaders = shaders_base + offset;
4418 if (shaders_base) {
4419 _env->ReleaseIntArrayElements(shaders_ref, (jint*)shaders_base,
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