Searched refs:spot (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { 77 testData.lightRadius, *ambient, *spot); 88 VertexBuffer spot; local 89 tessellateShadows(shadowData, true, path, &ambient, &spot); 91 benchmark::DoNotOptimize(&spot); 105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer); 106 tessellateShadows(shadowData, false, path, ambient.get(), spot.get()); 108 benchmark::DoNotOptimize(spot.get()); 72 tessellateShadows(ShadowTestData& testData, bool opaque, const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) argument
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/frameworks/base/libs/input/ |
H A D | PointerController.cpp | 68 // Time to spend fading out the spot completely. 300 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id, 320 Spot* spot = getSpotLocked(id); local 321 if (!spot) { 322 spot = createAndAddSpotLocked(id); 325 spot->updateSprite(&icon, x, y); 330 Spot* spot = mLocked.spots.itemAt(i); local 331 if (spot->id != Spot::INVALID_ID 332 && !spotIdBits.hasBit(spot->id)) { 333 fadeOutAndReleaseSpotLocked(spot); 555 Spot* spot = mLocked.spots.itemAt(i); local 665 Spot* spot = mLocked.spots.itemAt(i); local 676 Spot* spot = removeFirstFadingSpotLocked(); local 694 Spot* spot = new Spot(id, sprite); local 701 Spot* spot = mLocked.spots.itemAt(i); local 710 releaseSpotLocked(Spot* spot) argument 720 fadeOutAndReleaseSpotLocked(Spot* spot) argument 729 Spot* spot = mLocked.spots.itemAt(i); local [all...] |
H A D | PointerController.h | 207 void releaseSpotLocked(Spot* spot); 208 void fadeOutAndReleaseSpotLocked(Spot* spot);
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/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |
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