Searched refs:spot (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) {
77 testData.lightRadius, *ambient, *spot);
88 VertexBuffer spot; local
89 tessellateShadows(shadowData, true, path, &ambient, &spot);
91 benchmark::DoNotOptimize(&spot);
105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer);
106 tessellateShadows(shadowData, false, path, ambient.get(), spot.get());
108 benchmark::DoNotOptimize(spot.get());
72 tessellateShadows(ShadowTestData& testData, bool opaque, const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) argument
/frameworks/base/libs/input/
H A DPointerController.cpp68 // Time to spend fading out the spot completely.
300 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
320 Spot* spot = getSpotLocked(id); local
321 if (!spot) {
322 spot = createAndAddSpotLocked(id);
325 spot->updateSprite(&icon, x, y);
330 Spot* spot = mLocked.spots.itemAt(i); local
331 if (spot->id != Spot::INVALID_ID
332 && !spotIdBits.hasBit(spot->id)) {
333 fadeOutAndReleaseSpotLocked(spot);
555 Spot* spot = mLocked.spots.itemAt(i); local
665 Spot* spot = mLocked.spots.itemAt(i); local
676 Spot* spot = removeFirstFadingSpotLocked(); local
694 Spot* spot = new Spot(id, sprite); local
701 Spot* spot = mLocked.spots.itemAt(i); local
710 releaseSpotLocked(Spot* spot) argument
720 fadeOutAndReleaseSpotLocked(Spot* spot) argument
729 Spot* spot = mLocked.spots.itemAt(i); local
[all...]
H A DPointerController.h207 void releaseSpotLocked(Spot* spot);
208 void fadeOutAndReleaseSpotLocked(Spot* spot);
/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...

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