Searched refs:spotAlpha (Results 1 - 8 of 8) sorted by relevance

/external/skia/src/effects/shadows/
H A DSkSpotShadowMaskFilter.h24 * @param spotAlpha Base opacity of the displaced spot shadow.
29 SkScalar lightRadius, SkScalar spotAlpha,
H A DSkSpotShadowMaskFilter.cpp26 SkScalar lightRadius, SkScalar spotAlpha, uint32_t flags);
80 SkScalar lightRadius, SkScalar spotAlpha,
85 lightRadius, spotAlpha, flags));
93 SkScalar spotAlpha,
98 , fSpotAlpha(spotAlpha)
129 const SkScalar spotAlpha = buffer.readScalar(); local
133 spotAlpha, flags);
345 str->append("spotAlpha: ");
79 Make(SkScalar occluderHeight, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha, uint32_t flags) argument
90 SkSpotShadowMaskFilterImpl(SkScalar occluderHeight, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha, uint32_t flags) argument
/external/skia/include/utils/
H A DSkShadowUtils.h34 * @param spotAlpha The maxium alpha of the spot shadow.
42 SkScalar spotAlpha, SkColor color,
59 * @param spotAlpha The maxium alpha of the spot shadow.
67 SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color,
/external/skia/src/utils/
H A DSkShadowTessellator.h38 SkScalar spotAlpha, bool transparent);
H A DSkShadowUtils.cpp460 SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color,
476 if (spotAlpha > 0) {
478 lightRadius, spotAlpha, flags));
500 if (spotAlpha > 0) {
501 spotAlpha = SkTMin(spotAlpha, 1.f);
516 factory.fSpotAlpha = spotAlpha;
564 SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color,
586 if (spotAlpha > 0) {
587 spotAlpha
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H A DSkShadowTessellator.cpp653 SkScalar spotAlpha, bool transparent);
697 SkScalar spotAlpha, bool transparent)
720 fUmbraColor = SkColorSetARGB(255, 0, spotAlpha * 255.9999f, 255);
721 fPenumbraColor = SkColorSetARGB(255, 0, spotAlpha * 255.9999f, 0);
1290 SkScalar spotAlpha, bool transparent) {
1292 spotAlpha, transparent);
694 SkSpotShadowTessellator(const SkPath& path, const SkMatrix& ctm, SkShadowTessellator::HeightFunc heightFunc, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha, bool transparent) argument
1287 MakeSpot(const SkPath& path, const SkMatrix& ctm, HeightFunc heightFunc, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha, bool transparent) argument
/external/skia/samplecode/
H A DSampleAndroidShadows.cpp256 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
257 if (spotAlpha <= 0) {
292 : (unsigned char)(spotAlpha*255.999f), 0, 0, 0));
301 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
302 if (spotAlpha <= 0) {
324 this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
398 unsigned char alpha = (unsigned char)(spotAlpha*255.999f);
411 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
419 this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
426 spotAlpha
255 drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) argument
300 drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue, SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) argument
408 drawShadowedPath(SkCanvas* canvas, const SkPath& path, std::function<SkScalar(SkScalar, SkScalar)> zFunc, const SkPaint& paint, SkScalar ambientAlpha, const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) argument
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/external/skia/gm/
H A Dshadowutils.cpp17 SkScalar spotAlpha = isAmbient ? 0.f : .5f; local
18 SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha,

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