Searched refs:state_ (Results 1 - 11 of 11) sorted by relevance
/frameworks/av/media/libeffects/loudness/dsp/core/ |
H A D | dynamic_range_compression.cpp | 58 state_ = 0.0f; 86 const float prev_state = state_; 87 if (cv <= state_) { 88 state_ = alpha_attack_ * state_ + (1.0f - alpha_attack_) * cv; 90 state_ = alpha_release_ * state_ + (1.0f - alpha_release_) * cv; 93 math::ExpApproximationViaTaylorExpansionOrder5(state_ - prev_state); 115 const float prev_state = state_; 116 if (cv <= state_) { [all...] |
H A D | dynamic_range_compression.h | 97 float state_; member in class:le_fx::AdaptiveDynamicRangeCompression
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H A D | interpolator_linear.h | 47 // Pre-compute internal state_ parameters. 58 using BaseClass::state_; 73 state_ = NULL;
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H A D | interpolator_base.h | 100 double *state_; member in class:le_fx::sigmod::InterpolatorBase
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H A D | interpolator_base-inl.h | 43 state_ = NULL; 48 delete [] state_; 105 state_ = NULL;
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/frameworks/native/libs/vr/libpdx/ |
H A D | client.cpp | 129 client_.GetChannel()->FreeTransactionState(state_); 134 state_ = client_.GetChannel()->AllocateTransactionState(); 154 state_, opcode, send_vector, send_count, receive_vector, receive_count); 180 state_, opcode, send_vector, send_count, receive_vector, receive_count); 201 state_, opcode, send_vector, send_count, receive_vector, receive_count); 222 state_, opcode, send_vector, send_count, receive_vector, receive_count); 229 return client_.GetChannel()->PushFileHandle(state_, handle); 236 return client_.GetChannel()->PushFileHandle(state_, handle); 247 return client_.GetChannel()->PushChannelHandle(state_, handle); 254 return client_.GetChannel()->PushChannelHandle(state_, handl [all...] |
H A D | service.cpp | 32 state_ = svc->endpoint()->AllocateMessageState(); 47 std::swap(state_, other.state_); 64 svc->endpoint()->FreeMessageState(state_); 66 state_ = nullptr;
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/frameworks/native/services/vr/virtual_touchpad/ |
H A D | EvdevInjector.cpp | 61 state_ = State::CLOSED; 82 state_ = State::CLOSED; 85 state_ = State::CONFIGURING; 207 state_ = State::READY; 287 if (state_ != required_state) { 288 ALOGE("in state %d but require state %d", static_cast<int>(state_), 311 result.appendFormat("injector_state = %d\n", static_cast<int>(state_));
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H A D | EvdevInjector.h | 129 State state_ = State::NEW; variable
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/frameworks/native/libs/vr/libpdx/private/pdx/ |
H A D | service.h | 336 const void* GetState() const { return state_; } 337 void* GetState() { return state_; } 349 void* state_{nullptr};
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H A D | client.h | 294 void* state_{nullptr};
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