Searched refs:texCount (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fragment_shaders.cpp | 4 uint32_t texCount; member in struct:FragmentTestRec
|
H A D | filltest.cpp | 43 printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); 47 if (gFragmentTests[num]->texCount) {
|
/frameworks/rs/driver/ |
H A D | rsdShader.h | 74 explicit StateBasedKey(uint32_t texCount) : mShaderID(0) { argument 75 mTextureTargets = new uint32_t[texCount];
|
/frameworks/base/rs/jni/ |
H A D | android_renderscript_RenderScript.cpp | 2500 int texCount = _env->GetArrayLength(texNames); local 2501 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount); 2514 nameArray, texCount, sizeArray, 2541 int texCount = _env->GetArrayLength(texNames); local 2542 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount); 2552 nameArray, texCount, sizeArray,
|
Completed in 527 milliseconds