Searched refs:textShadow (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/utils/
H A DPaintUtils.h78 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { argument
81 if (textShadow) {
82 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
83 textShadow->dx = blur.fOffset.fX;
84 textShadow->dy = blur.fOffset.fY;
85 textShadow->color = blur.fColor;
/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp199 PaintUtils::TextShadow textShadow; local
200 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
206 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
212 const float sx = op.x - texture->left + textShadow.dx;
213 const float sy = op.y - texture->top + textShadow.dy;
219 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
233 shadowBounds.translate(textShadow.dx, textShadow.dy);
234 shadowBounds.outset(textShadow.radius, textShadow
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