Searched refs:textureTransform (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlop.h123 Matrix4* textureTransform; member in struct:android::uirenderer::Glop::Fill::TextureData
H A DSkiaShader.h57 Matrix4 textureTransform; member in struct:android::uirenderer::SkiaShaderData::BitmapShaderData
H A DDeferredLayerUpdater.cpp162 void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform) { argument
166 mLayer->getTexTransform().load(textureTransform);
H A DDeferredLayerUpdater.h104 void updateLayer(bool forceFilter, const float* textureTransform);
H A DGlopBuilder.h78 GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform,
H A DGlopBuilder.cpp459 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform,
465 mOutGlop->fill.texture = { &texture, filter, GL_CLAMP_TO_EDGE, &textureTransform };
597 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) {
677 if (fill.texture.textureTransform) {
678 fill.texture.textureTransform->dump("texture transform");
H A DSkiaShader.cpp244 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
258 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
259 &data.textureTransform.data[0]);
/frameworks/base/libs/hwui/tests/unit/
H A DGlopBuilderTests.cpp53 EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform);
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp337 if (texture.textureTransform) {
339 GL_FALSE, &texture.textureTransform->data[0]);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, argument
625 drawTextureRect(texture, textureTransform, mTempTargetRect);

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