Searched refs:textureTransform (Results 1 - 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Glop.h | 123 Matrix4* textureTransform; member in struct:android::uirenderer::Glop::Fill::TextureData
|
H A D | SkiaShader.h | 57 Matrix4 textureTransform; member in struct:android::uirenderer::SkiaShaderData::BitmapShaderData
|
H A D | DeferredLayerUpdater.cpp | 162 void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform) { argument 166 mLayer->getTexTransform().load(textureTransform);
|
H A D | DeferredLayerUpdater.h | 104 void updateLayer(bool forceFilter, const float* textureTransform);
|
H A D | GlopBuilder.h | 78 GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform,
|
H A D | GlopBuilder.cpp | 459 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform, 465 mOutGlop->fill.texture = { &texture, filter, GL_CLAMP_TO_EDGE, &textureTransform }; 597 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) { 677 if (fill.texture.textureTransform) { 678 fill.texture.textureTransform->dump("texture transform");
|
H A D | SkiaShader.cpp | 244 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), 258 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, 259 &data.textureTransform.data[0]);
|
/frameworks/base/libs/hwui/tests/unit/ |
H A D | GlopBuilderTests.cpp | 53 EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform);
|
/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 337 if (texture.textureTransform) { 339 GL_FALSE, &texture.textureTransform->data[0]);
|
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, argument 625 drawTextureRect(texture, textureTransform, mTempTargetRect);
|
Completed in 68 milliseconds