Searched refs:textureUnit (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 87 void TextureState::activateTexture(GLuint textureUnit) { argument 88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, 90 textureUnit, kTextureUnitsCount); 91 if (mTextureUnit != textureUnit) { 92 glActiveTexture(kTextureUnits[textureUnit]); 93 mTextureUnit = textureUnit;
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H A D | TextureState.h | 41 void activateTexture(GLuint textureUnit);
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/frameworks/base/libs/hwui/ |
H A D | SkiaShader.cpp | 121 GLuint* textureUnit, ProgramDescription* description, 164 outData->gradientSampler = (*textureUnit)++; 201 GLuint* textureUnit, ProgramDescription* description, 214 outData->bitmapSampler = (*textureUnit)++; 286 const Matrix4& modelViewMatrix, GLuint* textureUnit, 289 textureUnit, description, &outData->bitmapData), 292 textureUnit, description, &outData->gradientData), 297 GLuint* textureUnit, ProgramDescription* description, 315 transform, textureUnit, description, outData); 319 transform, textureUnit, descriptio 120 tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::GradientShaderData* outData) argument 200 tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::BitmapShaderData* outData) argument 285 storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 296 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 325 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument [all...] |
H A D | SkiaShader.h | 77 GLuint* textureUnit, ProgramDescription* description,
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H A D | GlopBuilder.cpp | 627 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; local 642 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
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