Searched refs:textureUnit (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp87 void TextureState::activateTexture(GLuint textureUnit) { argument
88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
90 textureUnit, kTextureUnitsCount);
91 if (mTextureUnit != textureUnit) {
92 glActiveTexture(kTextureUnits[textureUnit]);
93 mTextureUnit = textureUnit;
H A DTextureState.h41 void activateTexture(GLuint textureUnit);
/frameworks/base/libs/hwui/
H A DSkiaShader.cpp121 GLuint* textureUnit, ProgramDescription* description,
164 outData->gradientSampler = (*textureUnit)++;
201 GLuint* textureUnit, ProgramDescription* description,
214 outData->bitmapSampler = (*textureUnit)++;
286 const Matrix4& modelViewMatrix, GLuint* textureUnit,
289 textureUnit, description, &outData->bitmapData),
292 textureUnit, description, &outData->gradientData),
297 GLuint* textureUnit, ProgramDescription* description,
315 transform, textureUnit, description, outData);
319 transform, textureUnit, descriptio
120 tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::GradientShaderData* outData) argument
200 tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::BitmapShaderData* outData) argument
285 storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
296 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
325 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
[all...]
H A DSkiaShader.h77 GLuint* textureUnit, ProgramDescription* description,
H A DGlopBuilder.cpp627 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; local
642 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));

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