Searched refs:tileIndex (Results 1 - 9 of 9) sorted by relevance
/external/dng_sdk/source/ |
H A D | dng_jpeg_image.cpp | 112 uint32 tileIndex; local 123 tileIndex = fNextTileIndex++; 129 uint32 rowIndex = tileIndex / tilesAcross; 130 uint32 colIndex = tileIndex % tilesAcross; 147 fJPEGImage.fJPEGData [tileIndex].Reset (stream.AsMemoryBlock (fHost.Allocator ())); 285 uint32 tileIndex; local 296 tileIndex = fNextTileIndex++; 304 printer.Process (fJPEGImage.fJPEGData [tileIndex]->Buffer (), 305 fJPEGImage.fJPEGData [tileIndex]->LogicalSize ()); 307 fDigests [tileIndex] [all...] |
H A D | dng_read_image.cpp | 2821 uint32 tileIndex; local 2833 tileIndex = fNextTileIndex++; 2837 fStream.SetReadPosition (fTileOffset [tileIndex]); 2839 byteCount = fTileByteCount [tileIndex]; 2844 fJPEGImage->fJPEGData [tileIndex] . Reset (fHost.Allocate (byteCount)); 2848 fStream.Get (fJPEGImage ? fJPEGImage->fJPEGData [tileIndex]->Buffer () 2864 fJPEGTileDigest [tileIndex] = printer.Result (); 2868 dng_stream tileStream (fJPEGImage ? fJPEGImage->fJPEGData [tileIndex]->Buffer () 2874 uint32 plane = tileIndex / (fTilesDown * fTilesAcross); 2876 uint32 rowIndex = (tileIndex 2922 uint32 tileIndex; local [all...] |
H A D | dng_image_writer.cpp | 4417 uint32 tileIndex; local 4428 tileIndex = fNextTileIndex++; 4436 uint32 rowIndex = tileIndex / fTilesAcross; 4438 uint32 colIndex = tileIndex - rowIndex * fTilesAcross; 4473 fWriteTileIndex != tileIndex) 4493 fBasic.SetTileOffset (tileIndex, tileOffset); 4501 fBasic.SetTileByteCount (tileIndex, tileByteCount); 4699 uint32 tileIndex = 0; local 4711 basic.SetTileOffset (tileIndex, tileOffset); 4751 basic.SetTileByteCount (tileIndex, tileByteCoun [all...] |
H A D | dng_negative.cpp | 1705 uint32 tileIndex = rowIndex * fTilesAcross + colIndex; 1755 fTileHash [tileIndex] = printer.Result (); 1764 for (uint32 tileIndex = 0; tileIndex < fTileCount; tileIndex++) 1767 printer.Process (fTileHash [tileIndex] . data, 16);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | TiledVertexGrid.java | 75 int tileIndex = mWorld.getTile(startTileX + tileX, 77 if (tileIndex >= 0) { 91 int tileIndex = mWorld.getTile(startTileX + tileX, 93 if (tileIndex < 0) { 94 tileIndex = totalTextureTiles - 1; // Assume that the last tile is empty. 96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth; 97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight;
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H A D | CollisionSystem.java | 192 final int tileIndex = tileArray[x][worldHeight - y]; 193 if (tileIndex >= 0 && tileIndex < mCollisionTiles.length 194 && mCollisionTiles[tileIndex] != null) { 206 boolean hit = testBoxAgainstList(mCollisionTiles[tileIndex].segments, 301 final int tileIndex = tileArray[currentX][worldHeight - currentY]; 302 if (tileIndex >= 0 && tileIndex < mCollisionTiles.length 303 && mCollisionTiles[tileIndex] != null) { 304 if (visitor.visit(mCollisionTiles[tileIndex], startPoin [all...] |
H A D | LevelSystem.java | 118 final int tileIndex = (byte)byteStream.read(); 148 mTileWidth, mTileHeight, world, tileIndex);
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/external/replicaisland/tools/ |
H A D | ExtractPoints.js | 128 var tileIndex = Math.floor(row * tilesPerRow + column); 129 tiles[tileIndex] = tile;
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/external/pdfium/third_party/libopenjpeg20/ |
H A D | t1.c | 1492 OPJ_UINT32 i, j, tileIndex=0, tileLineAdvance; local 1523 tiledp[tileIndex] <<= T1_NMSEDEC_FRACBITS; 1524 tileIndex++; 1526 tileIndex += tileLineAdvance; 1531 OPJ_INT32 tmp = tiledp[tileIndex]; 1532 tiledp[tileIndex] = 1536 tileIndex++; 1538 tileIndex += tileLineAdvance;
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