Searched refs:transformXY (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DTessellationCache.h93 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
99 , transformXY(*transformXY)
116 const Matrix4 transformXY; member in class:android::uirenderer::TessellationCache::ShadowTask
165 const Matrix4* transformXY, const Matrix4* transformZ,
177 const Matrix4* transformXY, const Matrix4* transformZ,
92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
H A DTessellationCache.cpp188 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument
193 transformXY->mapPoint(point.x, point.y);
281 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
356 const Matrix4* transformXY, const Matrix4* transformZ,
362 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
374 const Matrix4* transformXY, const Matrix4* transformZ,
380 transformXY, transformZ, lightCenter, lightRadius);
354 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
371 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
/frameworks/base/libs/hwui/tests/unit/
H A DFrameBuilderTests.cpp1879 EXPECT_MATRIX_APPROX_EQ(Matrix4::identity(), op.shadowTask->transformXY);

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