Searched refs:vID (Results 1 - 1 of 1) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp116 uint32_t vID = vtx->getStateBasedShaderID(rsc); local
120 if (!vID || !fID) {
125 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) {
140 e->vtx = vID;
145 glAttachShader(pgm, vID);

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