Searched refs:value_base (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp1435 GLint *value_base = (GLint *) 0; local
1452 value_base = (GLint *)
1454 value = value_base + offset;
1464 if (value_base) {
1465 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1519 GLint *value_base = (GLint *) 0; local
1536 value_base = (GLint *)
1538 value = value_base + offset;
1548 if (value_base) {
1549 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1603 GLint *value_base = (GLint *) 0; local
1687 GLint *value_base = (GLint *) 0; local
1771 GLuint *value_base = (GLuint *) 0; local
1855 GLuint *value_base = (GLuint *) 0; local
1939 GLuint *value_base = (GLuint *) 0; local
2023 GLuint *value_base = (GLuint *) 0; local
2107 GLfloat *value_base = (GLfloat *) 0; local
2191 GLfloat *value_base = (GLfloat *) 0; local
2275 GLfloat *value_base = (GLfloat *) 0; local
2359 GLfloat *value_base = (GLfloat *) 0; local
2443 GLfloat *value_base = (GLfloat *) 0; local
2529 GLfloat *value_base = (GLfloat *) 0; local
2615 GLfloat *value_base = (GLfloat *) 0; local
2701 GLfloat *value_base = (GLfloat *) 0; local
2787 GLfloat *value_base = (GLfloat *) 0; local
2873 GLfloat *value_base = (GLfloat *) 0; local
2959 GLfloat *value_base = (GLfloat *) 0; local
3045 GLfloat *value_base = (GLfloat *) 0; local
3131 GLfloat *value_base = (GLfloat *) 0; local
[all...]
H A Dandroid_opengl_EGL14.cpp472 EGLint *value_base = (EGLint *) 0; local
495 value_base = (EGLint *)
497 value = value_base + offset;
507 if (value_base) {
508 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
763 EGLint *value_base = (EGLint *) 0; local
786 value_base = (EGLint *)
788 value = value_base + offset;
798 if (value_base) {
799 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1115 EGLint *value_base = (EGLint *) 0; local
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H A Dandroid_opengl_GLES30.cpp1250 GLfloat *value_base = (GLfloat *) 0; local
1267 value_base = (GLfloat *)
1269 value = value_base + offset;
1279 if (value_base) {
1280 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
1334 GLfloat *value_base = (GLfloat *) 0; local
1351 value_base = (GLfloat *)
1353 value = value_base + offset;
1363 if (value_base) {
1364 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
1418 GLfloat *value_base = (GLfloat *) 0; local
1502 GLfloat *value_base = (GLfloat *) 0; local
1586 GLfloat *value_base = (GLfloat *) 0; local
1670 GLfloat *value_base = (GLfloat *) 0; local
3073 GLuint *value_base = (GLuint *) 0; local
3155 GLuint *value_base = (GLuint *) 0; local
3237 GLuint *value_base = (GLuint *) 0; local
3319 GLuint *value_base = (GLuint *) 0; local
3401 GLint *value_base = (GLint *) 0; local
3483 GLuint *value_base = (GLuint *) 0; local
3565 GLfloat *value_base = (GLfloat *) 0; local
[all...]
H A Dandroid_opengl_GLES20.cpp5710 GLfloat *value_base = (GLfloat *) 0; local
5733 value_base = (GLfloat *)
5735 value = value_base + offset;
5745 if (value_base) {
5746 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
5806 GLfloat *value_base = (GLfloat *) 0; local
5829 value_base = (GLfloat *)
5831 value = value_base + offset;
5841 if (value_base) {
5842 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
5902 GLfloat *value_base = (GLfloat *) 0; local
[all...]

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