Searched refs:vec2 (Results 1 - 15 of 15) sorted by relevance
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/ |
H A D | numeric.h | 67 static inline vec2i Round(const vec2& v) { 83 static inline vec2 MapPoint(const vec2& pt, const R1& from, const R2& to) { 84 vec2 normalized((pt - vec2(from.p1)).array() / vec2(from.GetSize()).array()); 85 return (normalized * vec2(to.GetSize())) + vec2(to.p1); 152 inline mat3 ScaleMatrix(const vec2& scale_xy) { 156 inline mat3 TranslationMatrix(const vec2 [all...] |
H A D | types.h | 24 using vec2 = vec2f;
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/frameworks/native/services/surfaceflinger/ |
H A D | Transform.h | 25 #include <math/vec2.h> 79 vec2 transform(int x, int y) const; 85 vec2 transform(const vec2& v) const;
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H A D | Transform.cpp | 172 vec2 Transform::transform(const vec2& v) const { 173 vec2 r; 189 vec2 Transform::transform(int x, int y) const 191 return transform(vec2(x,y)); 202 vec2 lt( bounds.left, bounds.top ); 203 vec2 rt( bounds.right, bounds.top ); 204 vec2 lb( bounds.left, bounds.bottom ); 205 vec2 rb( bounds.right, bounds.bottom ); 332 vec2 [all...] |
H A D | Layer.cpp | 1193 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); 1194 texCoords[0] = vec2(left, 1.0f - top); 1195 texCoords[1] = vec2(left, 1.0f - bottom); 1196 texCoords[2] = vec2(right, 1.0f - bottom); 1197 texCoords[3] = vec2(right, 1.0f - top); 1365 static void boundPoint(vec2* point, const Rect& crop) { 1388 vec2 lt = vec2(win.left, win.top); 1389 vec2 l [all...] |
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
H A D | Quaternion.java | 55 double[] vec2 = normal(v2);
56 double[] axis = normal(cross(vec1, vec2));
57 double angle = Math.acos(dot(vec1, vec2));
63 double[] vec2 = normal(v2);
64 return Math.acos(Math.min(dot(vec1, vec2), 1));
69 double[] vec2 = normal(v2);
70 return normal(cross(vec1, vec2));
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/frameworks/native/libs/math/tests/ |
H A D | mat_test.cpp | 303 mat2 m2(vec2(2)); 314 mat2 m2(vec2(2)); 337 EXPECT_EQ(mat2(vec2(-1, 0), 338 vec2(0, -1)), m0); 349 mat2 m1(vec2(1, 2), vec2(3, 4)); 350 mat2 m2(vec2(1, 3), vec2(2, 4)); 353 EXPECT_EQ(vec2(1, 4), diag(m1));
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H A D | vec_test.cpp | 37 EXPECT_EQ(sizeof(vec2), sizeof(float)*2);
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/frameworks/native/libs/math/include/math/ |
H A D | vec2.h | 112 typedef details::TVec2<float> vec2;
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H A D | vec3.h | 19 #include <math/vec2.h>
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H A D | mat2.h | 20 #include <math/vec2.h> 39 * Conceptually a 2x2 matrix is a an array of 2 column vec2: 68 * m[n] is the \f$ n^{th} \f$ column of the matrix and is a vec2.
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | RenderEngine.cpp | 205 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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/frameworks/native/include/ui/ |
H A D | ColorSpace.h | 28 #include <math/vec2.h>
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
H A D | vlc_encode.cpp | 2544 Int vec1, vec2, vec3; local 2571 vec2 = 3 ; 2583 vec2 = 3 ; 2595 vec2 = 4 ; 2607 vec2 = 1 ; 2619 vec2 = 1 ; 2693 p2x = motdata[yin2*nMBPerRow+xin2][vec2].x; 2694 p2y = motdata[yin2*nMBPerRow+xin2][vec2].y; 2695 //p2x = motxdata[xin2*2+(vec2&0x1) + (yin2*2+(vec2>> [all...] |
/frameworks/native/services/surfaceflinger/tests/hwc2/ |
H A D | Hwc2TestBuffer.cpp | 232 static const std::array<vec2, 4> triangles = {{
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