Searched refs:vertexData (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlopBuilder.h59 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
60 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
61 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
H A DGlopBuilder.cpp143 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument
151 vertexData, nullptr, nullptr,
157 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument
165 &vertexData[0].x, &vertexData[0].u, nullptr,
171 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) { argument
179 &vertexData[0].x, &vertexData[0].u, &vertexData[0].r,
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java152 VertexFrame vertexData,
159 vertexData,
294 VertexFrame vertexData,
151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp420 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); local
423 meshState().bindPositionVertexPointer(vertexData, vertices.stride);
426 vertexData + kMeshTextureOffset, vertices.stride);
431 vertexData += (drawCount / 6) * 4 * vertices.stride;

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