Searched refs:vertexData (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | GlopBuilder.h | 59 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount); 60 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads 61 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
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H A D | GlopBuilder.cpp | 143 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument 151 vertexData, nullptr, nullptr, 157 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument 165 &vertexData[0].x, &vertexData[0].u, nullptr, 171 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) { argument 179 &vertexData[0].x, &vertexData[0].u, &vertexData[0].r,
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 152 VertexFrame vertexData, 159 vertexData, 294 VertexFrame vertexData, 151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument 293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 420 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); local 423 meshState().bindPositionVertexPointer(vertexData, vertices.stride); 426 vertexData + kMeshTextureOffset, vertices.stride); 431 vertexData += (drawCount / 6) * 4 * vertices.stride;
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