Searched refs:vertexId (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); local
33 glAttachShader(programId, vertexId);
50 glDetachShader(programId, vertexId);
52 glDeleteShader(vertexId);
57 mVertexShader = vertexId;

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