Searched refs:vtx (Results 1 - 14 of 14) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { argument
76 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
113 RsdShader *vtx = mVertex; local
116 uint32_t vID = vtx->getStateBasedShaderID(rsc);
125 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) {
135 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(),
136 vtx->getUniformCount(),
140 e->vtx = vID;
176 glGetAttribLocation(pgm, vtx->getAttribName(ct).c_str());
177 e->vtxAttrs[ct].name = vtx
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H A DrsdShaderCache.h101 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
134 uint32_t vtx; member in struct:RsdShaderCache::ProgramEntry
146 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
H A DrsdGL.cpp546 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
551 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position");
H A DrsdRuntimeStubs.cpp874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local
878 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position");
/frameworks/base/services/core/java/com/android/server/display/
H A DColorFade.java303 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { argument
307 vtx.put(0, x);
308 vtx.put(1, y);
309 vtx.put(2, x);
310 vtx.put(3, y + h);
311 vtx.put(4, x + w);
312 vtx.put(5, y + h);
313 vtx.put(6, x + w);
314 vtx.put(7, y);
/frameworks/rs/
H A Drsg.spec73 param RsAllocation *vtx
H A DrsMesh.cpp267 RsAllocation * vtx, size_t vtxCount,
275 sm->setVertexBuffer((Allocation*)vtx[i], i);
266 rsi_MeshCreate(Context *rsc, RsAllocation * vtx, size_t vtxCount, RsAllocation * idx, size_t idxCount, uint32_t * primType, size_t primTypeCount) argument
H A DrsApiStubs.h143 extern "C" RsMesh rsMeshCreate (RsContext rsc, RsAllocation * vtx, size_t vtx_length, RsAllocation * idx, size_t idx_length, uint32_t * primType, size_t primType_length);
H A DrsApiStubs.cpp846 extern "C" RsMesh rsMeshCreate (RsContext ctxWrapper, RsAllocation * vtx, size_t vtx_length, argument
850 return RS_DISPATCH(ctxWrapper, MeshCreate, vtx, vtx_length, idx, idx_length, primType, primType_length);
/frameworks/base/rs/java/android/renderscript/
H A DMesh.java352 long[] vtx = new long[mVertexTypeCount];
372 vtx[ct] = alloc.getID(mRS);
394 long id = mRS.nMeshCreate(vtx, idx, prim);
514 long[] vtx = new long[mVertexTypeCount];
525 vtx[ct] = entry.a.getID(mRS);
538 long id = mRS.nMeshCreate(vtx, idx, prim);
H A DRenderScript.java940 native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim); argument
941 synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) { argument
943 return rsnMeshCreate(mContext, vtx, idx, prim);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp159 static const float vtx[] = { local
185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
/frameworks/rs/cpp/
H A DrsDispatch.h120 typedef RsMesh (*MeshCreateFnPtr) (RsContext rsc, RsAllocation * vtx, size_t vtx_length, RsAllocation * idx, size_t idx_length, uint32_t * primType, size_t primType_length);
/frameworks/native/opengl/libagl/
H A Dprimitives.cpp393 vertex_t* const vtx[3] = { v0, v1, v2 }; local
401 vertex_t* const v = vtx[j];

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