Searched refs:windowDirty (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
H A D | CanvasContext.cpp | 416 SkRect windowDirty = computeDirtyRect(frame, &dirty); local 418 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, 424 bool didSwap = mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, 434 swap.damage = windowDirty; 729 SkRect windowDirty(*dirty); 751 return windowDirty;
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