Searched refs:windowDirty (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp416 SkRect windowDirty = computeDirtyRect(frame, &dirty); local
418 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
424 bool didSwap = mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo,
434 swap.damage = windowDirty;
729 SkRect windowDirty(*dirty);
751 return windowDirty;

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