/frameworks/rs/tests/java_api/ImageProcessing/src/com/android/rs/image/ |
H A D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/rs/tests/java_api/ImageProcessing2/src/com/android/rs/image/ |
H A D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/rs/tests/java_api/ImageProcessing_jb/src/com/android/rs/image/ |
H A D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 164 float x4, float y4, float u4, float v4) { 169 TextureVertex::set(mesh++, x4, y4, u4, v4); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.h | 154 float x4, float y4, float u4, float v4, CacheTexture* texture); 158 float x4, float y4, float u4, float v4, CacheTexture* texture); 162 float x4, float y4, float u4, float v4, CacheTexture* texture);
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H A D | FontRenderer.cpp | 505 float x4, float y4, float u4, float v4, CacheTexture* texture) { 512 x3, y3, u3, v3, x4, y4, u4, v4); 517 float x4, float y4, float u4, float v4, CacheTexture* texture) { 520 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) { 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 540 float x4, float y4, float u4, float v4, CacheTexture* texture) { 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 546 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4)))); 548 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4)))); 503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/ |
H A D | colorspace.cpp | 70 int u, v, y1, y2, y3, y4; local 75 y4 = pInY[width + 1]; 83 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicConvolve5x5.cpp | 340 const void *y2, const void *y3, const void *y4, 358 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 364 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4); 418 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 424 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4); 467 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 473 const uchar *py4 = (const uchar *)(pin + stride * y4); 516 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 522 const float4 *py4 = (const float4 *)(pin + stride * y4); 565 uint32_t y4 local 614 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local [all...] |
H A D | rsCpuIntrinsics_x86.cpp | 455 __m128i y1, y2, y3, y4; local 464 y4 = _mm_shuffle_epi8(y3, T4x4); 465 _mm_storeu_si128((__m128i *)dst, y4); 517 __m128i y1, y2, y3, y4; local 526 y4 = _mm_shuffle_epi8(y3, T4x4); 527 _mm_storeu_si128((__m128i *)dst, y4); 578 __m128i y1, y2, y3, y4; local 587 y4 = _mm_shuffle_epi8(y3, T4x4); 588 _mm_storeu_si128((__m128i *)dst, y4); 598 const void *y3, const void *y4, 596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument [all...] |
/frameworks/rs/driver/ |
H A D | rsdGL.h | 93 float x4, float y4, float z4, float u4, float v4);
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H A D | rsdGL.cpp | 544 float x4, float y4, float z4, float u4, float v4) { 546 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
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H A D | rsdRuntimeStubs.cpp | 856 float x4, float y4, float z4, float u4, float v4) { 872 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); 874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 890 float x4, float y4, float z4) { 894 x4, y4, z4, 0, 0); 1028 float x4, float y4, float z4) { 1032 x4, y4, z4); 1038 float x4, float y4, float z4, float u4, float v4) { 1042 x4, y4, z4, u4, v4); 853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 887 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument 1025 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument 1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/ |
H A D | SpotShadow.java | 410 float y3, float x4, float y4, @NonNull float[] ret) { 411 float d = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4); 417 float dy = (x3 * y4 - y3 * x4); 419 float y = (dx * (y3 - y4) - (y1 - y2) * dy) / d; 422 ((y - y1) * (y - y2) > 0.0000001) || ((y - y3) * (y - y4) > 0.0000001)) { 409 lineIntersection(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, @NonNull float[] ret) argument
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/frameworks/rs/ |
H A D | rsFont.h | 252 float x4, float y4, float z4,
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H A D | rsFont.cpp | 669 float x4, float y4, float z4, 675 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) { 682 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/ 706 (*currentPos++) = y4; 663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/script_api/include/ |
H A D | rs_graphics.rsh | 817 float z3, float x4, float y4, float z4); 838 float v3, float x4, float y4, float z4, float u4, float v4);
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/frameworks/rs/script_api/ |
H A D | rs_graphics.spec | 494 arg: float y4 524 arg: float y4
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/frameworks/base/core/java/android/view/ |
H A D | ViewGroup.java | 3858 int y4 = y3 + dy2; 3863 fillRect(canvas, paint, x1, y3, x4, y4);
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