Searched refs:yuvTexOffsetV (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DFillBuffer.cpp30 int yuvTexOffsetV = yuvTexStrideY * h; local
32 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
43 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
44 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
45 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
46 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
58 int yuvTexOffsetV = yuvTexStrideY * h; local
60 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
71 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
H A DSurfaceTextureGL_test.cpp246 int yuvTexOffsetV = yuvTexStrideY * texHeight; local
248 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
269 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
/frameworks/native/opengl/tests/gl_yuvtex/
H A Dgl_yuvtex.cpp85 const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; variable
87 const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
115 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
116 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
117 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp199 int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; local
201 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
220 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
221 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
222 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp541 int yuvTexOffsetV = yuvTexStrideY * h; local
543 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
554 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
555 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
556 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
557 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
570 int yuvTexOffsetV = yuvTexStrideY * h; local
572 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
583 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =

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