Searched defs:Frame (Results 1 - 5 of 5) sorted by last modified time
/frameworks/native/services/vr/hardware_composer/impl/ |
H A D | vr_hwc.h | 78 struct Frame { struct in class:android::dvr::ComposerView 101 virtual base::unique_fd OnNewFrame(const Frame& frame) = 0;
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | Frame.java | 27 * There are two ways to obtain new Frame instances. You can call 28 * {@link OutputPort#fetchAvailableFrame(int[])} on an OutputPort to obtain a Frame to pass to an 30 * a detached Frame instance that you may hold onto in your filter. If you need to hold on to a 31 * Frame that is owned by an input or output queue, you must call 34 * When you are done using a detached Frame, you must release it yourself. 38 * to read or write to the data. Writing to a read-locked Frame may produce unexpected results and 40 * {@link #unlock()}. Note, that a Frame must be unlocked before you push it into an output queue. 42 * Generally, any type of access format to a Frame's data will be granted. However, it is strongly 44 * in the access flags passed to {@code newFrame()}. This will allow the Frame to allocate 47 * A frame can be be pushed to an OutputPort by calling the {@link OutputPort#pushFrame(Frame)} 53 public class Frame { class 166 Frame(FrameType type, int[] dimensions, FrameManager manager) { method in class:Frame 170 Frame(BackingStore backingStore) { method in class:Frame [all...] |
/frameworks/base/libs/hwui/renderthread/ |
H A D | Frame.h | 28 class Frame { class in namespace:android::uirenderer::renderthread 30 Frame(int32_t width, int32_t height, int32_t bufferAge) function in class:android::uirenderer::renderthread::Frame 43 Frame() {} function in class:android::uirenderer::renderthread::Frame
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | Frame.java | 29 public abstract class Frame { class 45 Frame(FrameFormat format, FrameManager frameManager) { method in class:Frame 50 Frame(FrameFormat format, FrameManager frameManager, int bindingType, long bindingId) { method in class:Frame 129 public void setDataFromFrame(Frame frame) { 141 public Frame release() { 149 public Frame retain() {
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 94 struct Frame { struct in struct:android::BootAnimation::Animation 102 bool operator < (const Frame& rhs) const { 117 SortedVector<Frame> frames;
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