Searched defs:bx (Results 1 - 6 of 6) sorted by last modified time
/frameworks/native/opengl/libs/ETC1/ |
H A D | etc1.cpp | 271 int bx = 0; local 273 bx = 2; 277 int xx = bx + x; 355 int bx = 0; local 357 bx = 2; 361 int xx = bx + x;
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/ |
H A D | SpotShadow.java | 174 private static boolean rightTurn(float ax, float ay, float bx, float by, float cx, float cy) { argument 175 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > 0.00001;
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/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 470 int bx = i; local 471 int by = bx + 1; 480 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 483 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
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H A D | PathTessellator.cpp | 1094 float bx, float by, 1098 float dx = bx - ax; 1101 float d = (cx - bx) * dy - (cy - by) * dx; 1106 outputVertices.push_back(Vertex{bx, by}); 1109 float bcx = (bx + cx) * 0.5f; 1119 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, 1092 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
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H A D | SpotShadow.cpp | 226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument 228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
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/frameworks/base/graphics/java/android/graphics/ |
H A D | ColorSpace.java | 3146 * @param bx The x coordinate of the second vector 3150 private static float cross(float ax, float ay, float bx, float by) { argument 3151 return ax * by - ay * bx;
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