Searched defs:bx (Results 1 - 6 of 6) sorted by last modified time

/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp271 int bx = 0; local
273 bx = 2;
277 int xx = bx + x;
355 int bx = 0; local
357 bx = 2;
361 int xx = bx + x;
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/shadowutil/
H A DSpotShadow.java174 private static boolean rightTurn(float ax, float ay, float bx, float by, float cx, float cy) { argument
175 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > 0.00001;
/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp470 int bx = i; local
471 int by = bx + 1;
480 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
483 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
H A DPathTessellator.cpp1094 float bx, float by,
1098 float dx = bx - ax;
1101 float d = (cx - bx) * dy - (cy - by) * dx;
1106 outputVertices.push_back(Vertex{bx, by});
1109 float bcx = (bx + cx) * 0.5f;
1119 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
1092 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
H A DSpotShadow.cpp226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
/frameworks/base/graphics/java/android/graphics/
H A DColorSpace.java3146 * @param bx The x coordinate of the second vector
3150 private static float cross(float ax, float ay, float bx, float by) { argument
3151 return ax * by - ay * bx;

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